Four readable foundations
House, Farm, Power Plant, and Park teach population, survival reserves, and positive versus negative adjacency. Every advanced building extends one of those relationships instead of adding an unrelated resource screen.
Eight ways to specialize
Factory and Market strengthen production; School and Hospital protect neighborhoods; Water Tower and Transit Hub create networks; Solar Farm provides clean power; Landmark caps a mature civic center.
Visual growth has meaning
Each building has three original 2.5D tiers. An applied upgrade changes both the rules and the visible structure, so a developed city can be read without opening a spreadsheet.
Live building catalogue
This table is generated from the same balance data used by the simulation.
House
Allowed terrain: Plain, Fertile, Water Edge, Urban Foundation .
- Cost
- 18 gold
- Produces
- +2 Gold
- Upkeep
- 1 gold / pulse
- City effect
- +8 population · +3 Food · +2 Power
Farm
Allowed terrain: Plain, Fertile, Water Edge, Fertile .
- Cost
- 16 gold
- Produces
- +10 Food
- Upkeep
- 1 gold / pulse
- City effect
- +1 Power
Power Plant
Allowed terrain: Plain, Rocky, Hill, Urban Foundation .
- Cost
- 28 gold
- Produces
- +16 Power
- Upkeep
- 2 gold / pulse
- City effect
- +5 pollution
Park
Allowed terrain: Plain, Fertile, Forest Edge, Water Edge, Urban Foundation, Forest Edge .
- Cost
- 14 gold
- Produces
- None
- Upkeep
- 1 gold / pulse
- City effect
- +3 harmony · No direct demand
Factory
Allowed terrain: Plain, Rocky, Urban Foundation .
- Cost
- 30 gold
- Produces
- +7 Gold
- Upkeep
- 2 gold / pulse
- City effect
- -1 harmony · +6 pollution
Market
Allowed terrain: Plain, Fertile, Water Edge, Urban Foundation .
- Cost
- 24 gold
- Produces
- +6 Gold
- Upkeep
- 2 gold / pulse
- City effect
- +2 population · +2 harmony · +1 Food · +2 Power
School
Allowed terrain: Plain, Fertile, Urban Foundation .
- Cost
- 26 gold
- Produces
- None
- Upkeep
- 2 gold / pulse
- City effect
- +4 harmony · +2 Power
Hospital
Allowed terrain: Plain, Fertile, Water Edge, Urban Foundation .
- Cost
- 32 gold
- Produces
- None
- Upkeep
- 3 gold / pulse
- City effect
- +5 harmony · +1 Food · +3 Power
Water Tower
Allowed terrain: Plain, Water Edge, Hill, Water Edge .
- Cost
- 22 gold
- Produces
- +3 Food
- Upkeep
- 1 gold / pulse
- City effect
- +1 harmony · +1 Power
Transit Hub
Allowed terrain: Plain, Rocky, Urban Foundation .
- Cost
- 34 gold
- Produces
- +4 Gold
- Upkeep
- 3 gold / pulse
- City effect
- +1 harmony · +1 pollution
Solar Farm
Allowed terrain: Plain, Rocky, Hill, Hill .
- Cost
- 26 gold
- Produces
- +10 Power
- Upkeep
- 1 gold / pulse
- City effect
- +1 harmony · No direct demand
Landmark
Allowed terrain: Plain, Landmark Foundation, Landmark Foundation .
- Cost
- 45 gold
- Produces
- +5 Gold
- Upkeep
- 4 gold / pulse
- City effect
- +4 population · +8 harmony · +3 Power